@BEGINEVENTS

@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
^
^After your arrival in Berlin you find yourself in the antechamber of the
^Fuehrer of the Third Reich. The guards on either side of the door are doing
^their best to look tough, but your reputation precedes you. They are as uneasy
^as your are meeting Erwin Rommel.
^
^The door to the office opens and out steps a leggy blond Frau. "The Fuehrer is
^expecting you. Please come in."
^
^You enter the room and see that the Fuehrer is busy talking on the phone.
^
^OK to continue...
^
ENDTEXT
PLAYWAVEFILE
OPEN2.WAV
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
^
^Rommel is speaking adamantly into the receiver. "Hermann, we needed those planes
^modified last month. If we have any other delays our naval forces will face hell
^when the Americans transfer their carriers to the Atlantic." He pauses and looks
^at you. "Alright Hermann, I'll talk to Doenitz and see about the catapults. Just
^see what you can do with speeding up the process with the landing gear." He hangs
^up the receiver and gestures for you to sit down.
^
^"I understand that you are the one they call the 'Hand of the Reaper'?
^
^"Yes sir, that is correct," you answer.
^
^He smiles. "Otto has spoken at great length about your abilities. In fact he even
^recommended you for a special position."
^
^OK to continue...
^
ENDTEXT
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
^
^You sit there shocked. Had Otto really spoken that highly of me? "He did? What
^position would that be sir?"
^
^Rommel sits down on the desk in front of your seat. "I have a special duty I
^need you to perform for me. It is an opportunity like no other ever offered to
^any soldier of the Reich. I need you to use your talents to help me direct the
^oncoming war. In fact, I need you to stand in for me while I am off performing
^a special task. Don't look so worried. My secretary Elise will help you in your
^task." He nods to the tall blond still standing by the door.
^
^"I don't understand sir, what could be more important than directing the war?"
^
^Rommel flashes a wolfish smile. "Why, winning it my dear boy..."
^
^OK to continue...
^
ENDTEXT
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
^
^The tall blond walks over to you. "Hello Commander."
^
^You nod your head, still a bit shocked. Rommel takes this cue to leave.
^"I will be unreachable for the foreseeable future, but from time to time
^I will check in. Elise, please fill in the Commander as to the current
^situation as of 6am this morning." With that he walks out the door.
^
^"Elise, what is going on here?"
^
^"It's very simple Commander, you are the kind of man that the Fuehrer thinks
^can lead the Reich to victory in his absence. You have complete control over
^research, military deployment, and the Treasury."
^
^You gather some wits about you. "And what happens if I don't want the job?"
^
^Elise smiles very wide. "Oh that's simple. I'll kill you."
^
^With that you decide to get to work...
^
ENDTEXT
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
^CURRENT SITUATION
^
^As of 5:45am Berlin time we are in a state of war with the Americans and British.
^The loss of Caracas and the African mine forced their hand, causing them to issue
^a formal declaration of war. British forces in the Middle East are being reinforced
^at an ever increasing rate and it looks like they will threaten Baku and Egypt. The
^Americans are racing to move their Pacific fleet to the Atlantic which means we will
^have their carriers to contend with. To top it all off the Americans are still
^producing atomic bombs, but at a rate of only one per month.
^
^Your attacks in Africa and the foothold gained in South America has bought us some
^time, but we still need to develop our own bomb, plus introduce the next generation
^of military hardware. Fight off the Allies until we can develop a way to hit back
^at America with our own A-bomb. Good luck Commander.
^
ENDTEXT
@ENDIF

@IF
TURN
turn=1
@THEN
MAKEAGGRESSION
who=British
whom=Nazis
@ENDIF

@IF
TURN
turn=1
@THEN
MAKEAGGRESSION
who=Americans
whom=Nazis
@ENDIF

@IF
TURN
turn=1
@THEN
MAKEAGGRESSION
who=Axis Allies
whom=British
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=85
receiver=Nazis
@THEN
TEXT
^
^Elise hands you a communication from Eastern Command. It reads:
^
^SCOUTS REPORTING ODD BEHAVIOR FROM RUSSIAN PEASANTS. SOVIET CROPS HARVESTED EARLY.
^BORDER VILLAGES ON FRONTIER HAVE BEEN EMPTIED. WILL CONTINUE TO REPORT. STOP.
^
^You look at Elise. "Any idea what that means?"
^
^"An early winter perhaps?"
^
^"Odd. There has been speculation that the Russians are moving farther East to
^consolidate Siberia. I wonder why they're rushing..." You dismiss the report.
^"Well if anything else happens, keep me informed."
^
ENDTEXT
PLAYWAVEFILE
UHOH.WAV
JUSTONCE
GIVETECHNOLOGY
receiver=Soviets
technology=78
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=79
receiver=Soviets
@THEN
TEXT
^
^You look up from your desk. Elise is standing before you, looking flustered.
^That's not a good sign. "What is it Elise, something wrong?"
^
^"Commander, something just came in over the wire from Eastern Command. You will
^want to read this."
^
^You take the sheet of paper from Elise. The message looks garbled.
^
^EMERGENCY COMMUNICATION: HIGHEST PRIORITY
^
^...REPEAT, FORWARD POSITIONS TAKING HEAVY ENEMY FIRE...SOVIET PARATROOPERS HAVE...
^COMMUNICATION LINES...DON'T KNOW WHERE THEY CAME FROM...ENEMY DRESSED AS WERMACHT
^BEHIND...MAJOR PINCER...ENCIRCLED...DEAD EVERYWHERE...DEAR GOD, THEY'RE HE--
^
^END TRANSMISSION
^
^"Oh shit. Elise, raise Moscow. The Soviets are back. And they're pissed."
^
ENDTEXT
PLAYWAVEFILE
MOTHER.WAV
MAKEAGGRESSION
who=Soviets
whom=Nazis
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=79
receiver=Soviets
@THEN
TEXT
^
^Well, looks like you have your hands full. Proceed to Chapter 3.
^Save your game as Atomic.sav and run Atomic.bat in your scenario directory. 
^This will allow the Soviets to uncover their devious plan to win back their 
^country! Reload and fight on!
^
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=79
receiver=Soviets
@THEN
CREATEUNIT
unit=B-29 Tupolev
owner=Soviets
veteran=yes
homecity=NONE
locations
228,58
234,58
243,65
246,50
260,70
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=79
receiver=Soviets
@THEN
CREATEUNIT
unit=JS-3 Tank
owner=Soviets
veteran=yes
homecity=NONE
locations
228,58
234,58
243,65
246,50
260,70
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=79
receiver=Soviets
@THEN
CREATEUNIT
unit=Mig 15
owner=Soviets
veteran=yes
homecity=NONE
locations
228,58
234,58
243,65
246,50
260,70
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=15
receiver=Nazis
@THEN
TEXT
^
^COMMUNICATION FROM ATOMIC RESEARCH FACILITY: Niels Bohr
^
^At 3:07am this morning a small nuclear device was successfully exploded
^at our test site near Cracow. The device detonated just as we anticipated!
^We currently have enough material to construct another bomb, but until then
^I suggest we continue to research the possibility of a Plutonium bomb. Initial
^tests have led us to believe that we can build a Breeder Reactor just like
^the Americans. With further research, we could have squadrons of nuclear
^equipped bombers to hit America!
^
^You smile. "Hmmmm, Operation: Atomika America should be researched as soon as
^possible.
ENDTEXT
CREATEUNIT
unit=Atomic Bomb
owner=Nazis
veteran=yes
homecity=NONE
locations
164,60
168,64
171,61
endlocations
PLAYWAVEFILE
TECH.WAV
JUSTONCE
@ENDIF

@IF
TURNINTERVAL
interval=20
@THEN
TEXT
The Americans have produced another atomic bomb.
ENDTEXT
CREATEUNIT
unit=US Atomic Bomber
owner=Americans
veteran=yes
homecity=none
locations
34,102
27,97
19,93
endlocations
PLAYWAVEFILE
ENOLA.WAV
@ENDIF

@IF
TURNINTERVAL
interval=15
@THEN
TEXT
Elements of the American Pacific Fleet have arrived south of Panama!
ENDTEXT
CREATEUNIT
unit=Midway Class Carrier
owner=Americans
veteran=yes
homecity=none
locations
29,197
29,195
30,196
29,199
endlocations
PLAYWAVEFILE
WATER.WAV
@ENDIF

@IF
TURNINTERVAL
interval=15
@THEN
CREATEUNIT
unit=Allied Cruiser
owner=Americans
veteran=yes
homecity=none
locations
29,197
29,195
30,196
29,199
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=15
@THEN
CREATEUNIT
unit=Allied Cruiser
owner=Americans
veteran=yes
homecity=none
locations
29,197
29,195
30,196
29,199
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=15
@THEN
CREATEUNIT
unit=F-8 Bearcat
owner=Americans
veteran=yes
homecity=none
locations
29,197
29,195
30,196
29,199
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=15
@THEN
CREATEUNIT
unit=F-8 Bearcat
owner=Americans
veteran=yes
homecity=none
locations
29,197
29,195
30,196
29,199
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=15
@THEN
CREATEUNIT
unit=F-8 Bearcat
owner=Americans
veteran=yes
homecity=none
locations
29,197
29,195
30,196
29,199
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=15
@THEN
TEXT
Britain has received a cash loan from its Lend Lease agreement.
ENDTEXT
CHANGEMONEY
receiver=British
amount=1000
PLAYWAVEFILE
PINK.WAV
@ENDIF

@IF
TURNINTERVAL
interval=5
@THEN
TEXT
British troops and equipment have arrived in the Middle East.
ENDTEXT
CREATEUNIT
unit=Brit Commandos
owner=British
veteran=yes
homecity=none
locations
209,109
212,114
214,120
214,126
219,119
endlocations
PLAYWAVEFILE
MONTI.WAV
@ENDIF

@IF
TURNINTERVAL
interval=5
@THEN
CREATEUNIT
unit=Sherman Firefly
owner=British
veteran=yes
homecity=none
locations
209,109
212,114
214,120
214,126
219,119
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=5
@THEN
CREATEUNIT
unit=Gloster Meteor
owner=British
veteran=yes
homecity=none
locations
209,109
212,114
214,120
214,126
219,119
endlocations
@ENDIF

@IF
CITYTAKEN
city=London
attacker=Nazis
defender=British
@THEN
TEXT
^
^In a brilliant assualt on the British capital General Manstein manages to capture
^the city from British troops. The British family escapes unharmed to Canada but
^Churchill stays behind to help organize the resistance!
^
^$10,000,000 pounds have been found in the Royal Treasury!
^
ENDTEXT
CHANGEMONEY
receiver=Nazis
amount=10000
PLAYWAVEFILE
LONDON.WAV
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Baghdad
attacker=Nazis
defender=British
@THEN
TEXT
^
^German troops have occupied Baghdad! A vital supply point for the British Colonial
^troops has been taken. This is a major set back for the Allied war effort.
^
^The Nazis gain $5,000,000 pounds in British Middle Eastern investments.
^
^The Nazis have also captured some British scientists! With further research we 
^could boost our scientific output! Look into it!
^
ENDTEXT
CHANGEMONEY
receiver=Nazis
amount=5000
PLAYWAVEFILE
BAGHDA.WAV
JUSTONCE
GIVETECHNOLOGY
receiver=Nazis
technology=95
@ENDIF

@IF
CITYTAKEN
city=Baku
attacker=British
defender=Nazis
@THEN
TEXT
^
^British troops have managed to capture the key oil city of Baku! Nazi petroleum
^reserves are dangerously low!
^
^Britain manages to sell some black gold. $10,000,000 bonus!
^
ENDTEXT
CHANGEMONEY
receiver=British
amount=10000
PLAYWAVEFILE
BAKU.WAV
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Moscow
attacker=Soviets
defender=Nazis
@THEN
TEXT
^
^The Soviet juggernaut has recovered a vast swath of territory. Their former capital
^is back in their hands! The German war effort is in disarray!
^
^$5,000,000 in gold has been stolen from the treasury offices in Moscow!
^
ENDTEXT
CHANGEMONEY
receiver=Soviets
amount=5000
PLAYWAVEFILE
MOSCOW.WAV
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=79
receiver=Soviets
@THEN
CREATEUNIT
unit=SS Stormtrooper
owner=Soviets
veteran=yes
homecity=NONE
locations
213,57
211,69
217,59
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=79
receiver=Soviets
@THEN
CREATEUNIT
unit=SS Stormtrooper
owner=Soviets
veteran=yes
homecity=NONE
locations
217,59
213,57
211,69
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=79
receiver=Soviets
@THEN
CREATEUNIT
unit=Katayusha Rocket
owner=Soviets
veteran=yes
homecity=NONE
locations
259,65
260,70
255,71
endlocations
@ENDIF

@IF
UNITKILLED
unit=SS Stormtrooper
attacker=Nazis
defender=Soviets
@THEN
TEXT
^A Soviet platoon masquerading as a Nazi SS Stormtrooper has been discovered
^and eradicated!
ENDTEXT
PLAYWAVEFILE
SNEAK.WAV
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=82
receiver=Nazis
@THEN
TEXT
^
^The phone in your office rings. You pick it up. "Hello Commander, how're things going?"
^It's Rommel. "Just checking in to see how the war is doing. I know things have been
^rough up until now, but I have one last order I need you to carry out. As you know
^the plan for the Atomika Amerika operation has been finalized and we can build our
^prototype. All I need now is for you to help see this mission to its end."
^
^You sit up in your chair, just a bit higher. The mission calls for an insertion
^and decidedly suicidal attack on Oaks Ridge, Tennesee.
^
^OK to continue...
^
ENDTEXT
PLAYWAVEFILE
VICE.WAV
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=82
receiver=Nazis
@THEN
TEXT
^
^Rommel continues. "After our squadron of nuclear equiped Arado E555's hit the main
^target, New York, I want you to personally lead our commandos to Oaks Ridge, Tennesee
^to finish the American atomic program once and for all."
^
^The realization that you have been the one directing the war snaps you out of shock.
^"Just what would happen to me if I declined, sir?"
^
^Rommel's cold laughter in your ear freezes your little power play in its tracks.
^"I would have Elise kill you by cutting off your genitals with a fountain pen. Then
^she would play with them in front of you before you died of blood loss."
^
^You swallow hard. "So...when does the plane leave, mein Fuehrer?"
^
^OK to continue...
^
ENDTEXT
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=82
receiver=Nazis
@THEN
TEXT
^YOUR FINAL MISSION!
^
^Direct two flights of Arado E555's to America and nuke New York, then Knoxville,
^Tennesee (a city close in proximity to Oaks Ridge). Once Knoxville is defenseless,
^paradrop a Fallshirmjager in to capture the city. From Knoxville you will directed
^to what to do next to destroy the facilities at Oaks Ridge.
^
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Knoxville
attacker=Nazis
defender=Americans
@THEN
TEXT
^CONGRATULATIONS! YOU HAVE TAKEN THE THIRD OBJECTIVE OF YOUR MISSION! Save your game
^and load the last scenario called SS Assault Force. This will detail your assault
^on Oaks Ridge from a soldier's perspective! Good luck!
ENDTEXT
PLAYWAVEFILE
KNOX.WAV
@ENDIF

@IF
TURN
turn=10
@THEN
TEXT
The Americans have landed an expeditionary force in Morrocco!
ENDTEXT
CREATEUNIT
unit=Pershing Tank
owner=Americans
veteran=yes
homecity=none
locations
135,113
134,114
133,115
135,117
endlocations
PLAYWAVEFILE
CASAB.WAV
@ENDIF

@IF
TURN
turn=10
@THEN
CREATEUNIT
unit=Pershing Tank
owner=Americans
veteran=yes
homecity=none
locations
135,113
134,114
133,115
135,117
endlocations
@ENDIF

@IF
TURN
turn=10
@THEN
CREATEUNIT
unit=Pershing Tank
owner=Americans
veteran=yes
homecity=none
locations
134,114
135,113
133,115
135,117
endlocations
@ENDIF

@IF
TURN
turn=10
@THEN
CREATEUNIT
unit=Pershing Tank
owner=Americans
veteran=yes
homecity=none
locations
135,117
134,114
135,113
133,115
endlocations
@ENDIF

@IF
TURN
turn=10
@THEN
CREATEUNIT
unit=US Army Rangers
owner=Americans
veteran=yes
homecity=none
locations
135,117
134,114
135,113
133,115
endlocations
@ENDIF

@IF
TURN
turn=10
@THEN
CREATEUNIT
unit=US Army Rangers
owner=Americans
veteran=yes
homecity=none
locations
134,114
135,113
133,115
135,117
endlocations
@ENDIF

@IF
TURN
turn=10
@THEN
CREATEUNIT
unit=US Army Rangers
owner=Americans
veteran=yes
homecity=none
locations
135,113
134,114
133,115
135,117
endlocations
@ENDIF

@IF
TURN
turn=5
@THEN
TEXT
The British have landed troops in a bid to liberate Trondheim!
ENDTEXT
CREATEUNIT
unit=Brit Commandos
owner=British
veteran=yes
homecity=none
locations
160,28
158,30
159,31
endlocations
PLAYWAVEFILE
NORS.WAV
@ENDIF

@IF
TURN
turn=5
@THEN
CREATEUNIT
unit=Brit Commandos
owner=British
veteran=yes
homecity=none
locations
159,31
160,28
158,30
endlocations
@ENDIF

@IF
TURN
turn=5
@THEN
CREATEUNIT
unit=Sherman Firefly
owner=British
veteran=yes
homecity=none
locations
160,28
158,30
159,31
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=13
@THEN
TEXT
The Americans have sold more war bonds to fuel the military...
ENDTEXT
CHANGEMONEY
receiver=Americans
amount=2000
PLAYWAVEFILE
WARB.WAV
@ENDIF

@IF
TURNINTERVAL
interval=10
@THEN
CREATEUNIT
unit=B-29 Superfortress
owner=Americans
veteran=yes
homecity=none
locations
140,56
141,63
138,60
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=10
@THEN
CREATEUNIT
unit=B-29 Superfortress
owner=Americans
veteran=yes
homecity=none
locations
138,60
140,56
141,63
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=10
@THEN
CREATEUNIT
unit=B-29 Superfortress
owner=Americans
veteran=yes
homecity=none
locations
141,63
140,56
138,60
endlocations
@ENDIF

@ENDEVENTS

